You can see if you are trying toĭynamic and responsive dribbling and passing in the air is amongst the most exhilarating ways to play the game. “We have speed up modes, and we are able to get specific things like double/triple passes, so you can actually see how it looks like to be a fast striker or a goal-scorer. Now players have more confidence and endurance in their new moves. “We had new leagues and new players, and the squads in Ultimate Team were never balanced during the seasons. “We changed the seasons so that we are now in the European season,” said Chou. This means that instead of waiting 30 days to use a roster or suffer the consequences, you can use your squad in Squad Battles and see what happens. The biggest addition to FIFA Ultimate Team is Squad Battles, which is now part of the Franchise mode. We do want to bring back the emotion and the real experience to gameplay.”Īdditionally, the FIFA Ultimate Team franchise is evolving as well. Those are the things players can actually experience in the game. “We are going to have new animations and physics, like flicks, fouling, sliding tackles, and a new Tackle animation. And we can apply this data into gameplay. “We see that player not only take more touches on the ball, but he has a better first touch than any of our other players. “During our motion capture sessions, we saw a player who was a terrible defender but won the ball fantastically,” said Chou. When you get tackled, the AI systems accelerate the player, and when you get into a one-on-one situation, your opponent lifts your foot, causing a much quicker reaction. When you are running, sprinting or sprinting towards a ball, you can feel every jolt in your leg, because the data has turned into visual movement that looks and feels like real, physical movements. The data collected during the motion capture sessions is then turned into player-controlled movements, reactive gameplay and improved physical characteristics. We are bringing the experience back by bringing physics and hyper-movement to life on the pitch, with quicker decision-making and tactical benefits.” “We added the Tactical Boost Gauge, but some players felt it was too hard to understand and it did not really add to the experience. “In the past, we did try to give players the ability to be better in the game,” said Jay Chou, Senior Director, Global Brand at EA Sports.
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